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A New English Education Model Based on 6G and Sliced Network Virtual Reality Platform

Xiaozheng Liu

International Journal of Network Management, 2025, vol. 35, issue 1

Abstract: The information society has led to a shift in traditional English education methods, with the evolution of technology, particularly internet and communication network technologies, reshaping the teaching landscape. This facilitated innovative instructional approaches and enhanced the learning experience. This research introduces a novel virtual learn net architecture (VLNA) within the 6G network layers, which processes the performance of the virtual reality‐based English education system (VR‐EES) model to provide a seamless, personalized learning experience for online learners. This architecture is structured into several layers: The user equipment (UE) layer connects VR headsets to the network with ultrareliable, low‐latency links; the radio access network (RAN) layer, employing massive MIMO and beam forming, enhances connection speed, capacity, and coverage. Edge computing handles latency‐sensitive tasks like speech recognition and adaptive content delivery, reducing the load on the core network. The core network layer (CLN) manages network slices for specific learning tasks such as real‐time interaction, high‐definition multimedia, and computation‐intensive processes, with control plane and user plane separation (CUPS) optimizing network management and security through end‐to‐end encryption. Software‐defined networking (SDN) and network function virtualization (NFV) provide centralized, dynamic control, allowing real‐time resource allocation based on demand. Cloud‐edge integration supports Artificial intelligence (AI)‐driven adaptive learning, optimizing educational content delivery based on individual progress. The study results demonstrate that stimulation of VLNA achieved significant improvements in latency reduction, bandwidth utilization, throughput, packet loss rate, jitter, user engagement, learning efficiency, and user satisfaction. The integration of edge computing and network slicing led to a significant reduction in latency, while the enhanced throughput enabled seamless VR experiences. In this study, latency reduction, bandwidth utilization, and user satisfaction emerge as the most significant factors, with user satisfaction standing out as the top performer due to its substantial impact on enhancing the overall learning experience. The packet loss rate is maintained to a certain level, ensuring reliable data transmission. The VR‐EES model's experimental results also enhanced visual learning, multimedia quality, user pleasure, learning effectiveness, and user engagement.

Date: 2025
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