The ISRE method for analyzing system requirements with virtual prototypes
Alistair Sutcliffe and
Brian Gault
Systems Engineering, 2004, vol. 7, issue 2, 123-143
Abstract:
Virtual prototyping is a useful approach for refining requirements and testing designs in systems engineering; however, use of virtual reality technology can cause usability problems which can be interpreted as “false positive” requirements errors. The ISRE method guides the analysis of problems encountered during the testing of virtual prototypes and helps assign causes to either genuine design defects or usability issues with Virtual Reality (VR) technology. The method consists of techniques for walkthrough testing, testing with users, causal analysis of observed problems, and design of scenario‐based analysis sessions. A checklist of requirements questions is given, with guidance on scenario‐based testing of virtual prototypes and advice on configuring VR technology to obtain the best results from virtual prototyping sessions. The method is described and its use illustrated with a case study of validating requirements for an aircraft maintenance application. © 2004 Wiley Periodicals, Inc. Syst Eng 7: 123–143, 2004
Date: 2004
References: View references in EconPapers View complete reference list from CitEc
Citations:
Downloads: (external link)
https://doi.org/10.1002/sys.20002
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:wly:syseng:v:7:y:2004:i:2:p:123-143
Access Statistics for this article
More articles in Systems Engineering from John Wiley & Sons
Bibliographic data for series maintained by Wiley Content Delivery ().