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COST AND COMPLEXITY OF HARNESSING GAMES WITH PAYMENTS

Raphael Eidenbenz (), Yvonne Anne Pignolet (), Stefan Schmid () and Roger Wattenhofer ()
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Raphael Eidenbenz: Computer Engineering and Networks Laboratory (TIK), ETH Zurich, Switzerland
Yvonne Anne Pignolet: IBM Research, Zurich Laboratory, Switzerland
Stefan Schmid: Deutsche Telekom Laboratories/TU Berlin, Berlin, Germany
Roger Wattenhofer: Computer Engineering and Networks Laboratory (TIK), ETH Zurich, Switzerland

International Game Theory Review (IGTR), 2011, vol. 13, issue 01, 13-44

Abstract: This article studies how a mechanism designer can influence games by promising payments to the players depending on their mutual choice of strategies. First, we investigate the cost of implementing a desirable behavior and present algorithms to compute this cost. Whereas a mechanism designer can decide efficiently whether strategy profiles can be implemented at no cost at all our complexity analysis indicates that computing an optimal implementation is generallyNP-hard. Second, we introduce and analyze the concept ofleveragein a game. The leverage captures the benefits that a benevolent or a malicious mechanism designer can achieve by implementing a certain strategy profile region within economic reason, i.e., by taking the implementation cost into account. Mechanism designers can often manipulate games and change the social welfare by a larger extent than the amount of money invested. Unfortunately, computing the leverage turns out to be intractable as well in the general case.

JEL-codes: B4 C0 C6 C7 D5 D7 M2 (search for similar items in EconPapers)
Date: 2011
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DOI: 10.1142/S0219198911002824

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