A Bandwidth Scanning Game with a Sophisticated Adversary
Andrey Garnaev and
Wade Trappe ()
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Andrey Garnaev: WINLAB, Rutgers University, 671 US-1, North Brunswick, NJ 08902, USA
Wade Trappe: WINLAB, Rutgers University, 671 US-1, North Brunswick, NJ 08902, USA
International Game Theory Review (IGTR), 2023, vol. 25, issue 03, 1-16
Abstract:
Scanning a large bandwidth of radio spectrum for anomalous signals is a fundamental challenge that must be addressed in building a secure spectrum sharing system. When designing a bandwidth scanning algorithm, the system engineer faces a problem of which band to scan and how long to scan each band. Traditionally, in such a problem, the adversary is considered as one who wants to achieve a malicious goal, e.g., to sneak usage of a particular band while being undetected. In this paper, we deal with a new type of adversary, called a sophisticated adversary, who, besides the basic goal of being malicious and undetected, also has a secondary goal to achieve the basic goal in the most unpredictable way. As a metric for such unpredictability we consider the entropy associated with the adversary’s strategy. The problem is modeled by a two-player game between an Intrusion Detection System (IDS) and the adversary. The equilibrium is found in closed form. Finally, weighting coefficients for the basic and secondary goals of the adversary are optimized via proportional fairness criteria.
Keywords: Scanning; equilibrium; entropy (search for similar items in EconPapers)
Date: 2023
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Persistent link: https://EconPapers.repec.org/RePEc:wsi:igtrxx:v:25:y:2023:i:03:n:s0219198923400029
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DOI: 10.1142/S0219198923400029
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