Gamification as an Intervention Method in Practice-Based Innovation
Mirva Hyypiä () and
Satu Parjanen ()
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Mirva Hyypiä: Lappeenranta University of Technology, LUT Lahti, Saimaankatu 11, FI-15140 Lahti, Finland
Satu Parjanen: Lappeenranta University of Technology, LUT Lahti, Saimaankatu 11, FI-15140 Lahti, Finland
International Journal of Innovation and Technology Management (IJITM), 2015, vol. 12, issue 04, 1-22
Abstract:
This paper concentrates on the possibilities offered by gamification in practice-based innovation activities. It addresses the following research questions: How does gamification enhance creativity in practice-based innovation? How can gamification be modified into a method that facilitates experiences of gamefulness? A case study presented in the paper examines the impact of gamification in co-creating a value-adding network for open innovation processes between organizations. The results indicate that gamification can be developed into a successful method that enhances creativity and interaction among collaborators.
Keywords: Open innovation; collaboration; creativity; practice-based innovation; gamification; game board (search for similar items in EconPapers)
Date: 2015
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Citations: View citations in EconPapers (3)
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Persistent link: https://EconPapers.repec.org/RePEc:wsi:ijitmx:v:12:y:2015:i:04:n:s0219877015500182
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DOI: 10.1142/S0219877015500182
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