EconPapers    
Economics at your fingertips  
 

The Montreal videogame studio and its local ecosystem as a key resource of creativity

Patrick Cohendet and Laurent Simon

Chapter 6 in Creative Industries and Entrepreneurship, 2018, pp 119-135 from Edward Elgar Publishing

Abstract: In this chapter, the authors analyse Ubisoft’s Montreal ecosystem. They show how the Ubisoft studio is the central actor that orchestrated a unique ecosystem in videogames through the building of a rich ‘middleground’, conceived as a set of intermediary platforms and devices that connect and integrate formal organisations and informal collectives. They argue that the success of the development of the Ubisoft studio and of the dynamism of the city in the domain of videogames is due to the progressive building by the main parties in this field of such a middleground that provides the essential qualities of an ecosystem: generative dynamism, resilience and power of attraction.

Keywords: Business and Management; Economics and Finance; Urban and Regional Studies (search for similar items in EconPapers)
Date: 2018
References: Add references at CitEc
Citations: View citations in EconPapers (1)

Downloads: (external link)
https://www.elgaronline.com/view/edcoll/9781786435910/9781786435910.00013.xml (application/pdf)
Our link check indicates that this URL is bad, the error code is: 503 Service Temporarily Unavailable

Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.

Export reference: BibTeX RIS (EndNote, ProCite, RefMan) HTML/Text

Persistent link: https://EconPapers.repec.org/RePEc:elg:eechap:17589_6

Ordering information: This item can be ordered from
http://www.e-elgar.com

Access Statistics for this chapter

More chapters in Chapters from Edward Elgar Publishing
Bibliographic data for series maintained by Darrel McCalla ().

 
Page updated 2025-03-31
Handle: RePEc:elg:eechap:17589_6