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Ctrl+Alt+Aggression

Sophia Shaiman and Christina Plakas

Chapter 27 in Research Handbook on Violent Crime and Society, 2025, pp 445-459 from Edward Elgar Publishing

Abstract: As technology becomes increasingly advanced, the relationship between video games and violent behavior continues to captivate the attention of an international academic audience. Highlighting leading ideas in this research area, we examine competing models that seek to explain the intricate connection between video games and violence among diverse populations. In this chapter, we describe the general aggression model, the catalyst model, the violent-content hypothesis and the competition-only hypothesis. For each, we explore their origins, unique features and empirical foundations, intending to familiarize readers with an array of prominent ideas in violent video game research. In doing so, we hope to introduce readers to the multifaceted landscape where virtual worlds and human behavior intersect.

Keywords: Video games; Aggression; Violence; Video games and violence; General aggression model; Catalyst model (search for similar items in EconPapers)
Date: 2025
ISBN: 9781035317851
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