Ctrl+Alt+Aggression
Sophia Shaiman and
Christina Plakas
Chapter 27 in Research Handbook on Violent Crime and Society, 2025, pp 445-459 from Edward Elgar Publishing
Abstract:
As technology becomes increasingly advanced, the relationship between video games and violent behavior continues to captivate the attention of an international academic audience. Highlighting leading ideas in this research area, we examine competing models that seek to explain the intricate connection between video games and violence among diverse populations. In this chapter, we describe the general aggression model, the catalyst model, the violent-content hypothesis and the competition-only hypothesis. For each, we explore their origins, unique features and empirical foundations, intending to familiarize readers with an array of prominent ideas in violent video game research. In doing so, we hope to introduce readers to the multifaceted landscape where virtual worlds and human behavior intersect.
Keywords: Video games; Aggression; Violence; Video games and violence; General aggression model; Catalyst model (search for similar items in EconPapers)
Date: 2025
ISBN: 9781035317851
References: Add references at CitEc
Citations:
Downloads: (external link)
https://www.elgaronline.com/doi/10.4337/9781035317868.00037 (application/pdf)
Our link check indicates that this URL is bad, the error code is: 403 Forbidden
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:elg:eechap:22616_27
Ordering information: This item can be ordered from
http://www.e-elgar.com
Access Statistics for this chapter
More chapters in Chapters from Edward Elgar Publishing
Bibliographic data for series maintained by Jack Sweeney ().