EconPapers    
Economics at your fingertips  
 

What Video 4.0 might look like

Eli Noam

Chapter 17 in Video 2040, 2026, pp 312-339 from Edward Elgar Publishing

Abstract: This chapter explores the future of video media, focusing on the convergence of games, film, and social media. The emergence of “gilm”—a blend of games and films, characterized by engagement, challenge, participation, and social interaction—is discussed. The chapter also examines the role of artificial intelligence in enabling interactivity, immersion, and avatars, allowing users to participate in content creation. User-generated content and its hosting platforms are analyzed. The chapter concludes that the future of video media will be more experiential, gamified, and participatory, with a shift toward more visual, shorter, and sensational content. The video experience will become more experiential and more action-oriented, and less news and fact-oriented. The role of creators will become more demanding.

Keywords: Convergence of Games and Film; Interactive Storytelling; User-generated Content; Gamification; Virtual Reality; Future Media; Experiential Content; Livestreaming (search for similar items in EconPapers)
Date: 2026
ISBN: 9781035358168
References: Add references at CitEc
Citations:

Downloads: (external link)
https://www.elgaronline.com/doi/10.4337/9781035358175.00027 (application/pdf)
Our link check indicates that this URL is bad, the error code is: 403 Forbidden

Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.

Export reference: BibTeX RIS (EndNote, ProCite, RefMan) HTML/Text

Persistent link: https://EconPapers.repec.org/RePEc:elg:eechap:24429_17

Ordering information: This item can be ordered from
http://www.e-elgar.com

Access Statistics for this chapter

More chapters in Chapters from Edward Elgar Publishing
Bibliographic data for series maintained by Jack Sweeney ().

 
Page updated 2026-04-20
Handle: RePEc:elg:eechap:24429_17