Economic Laws, Necessities or Obstacles for Growing Companies?
Narcisa Delia Valentina Chirvasiu (narcisadelia@yahoo.com) and
Ruxandra Foloştină (ruxandra.folostina@fpse.unibuc.ro)
Additional contact information
Narcisa Delia Valentina Chirvasiu: Special Professional School Nr. 2, Bucharest, Romania
Ruxandra Foloştină: University of Bucharest, Bucharest, Romania
Chapter 6 in RSACVP2018 10th LUMEN International Scientific Conference Rethinking Social Action. Core Values in Practice, 2018, vol. 5, pp 58-65 from Editura Lumen
Abstract:
The European Employment Strategy has estabilished as a main objective the inclusion of disadvantaged people on the labor market by promoting open employment strategies. In this framework. it is desirable to identify and remove barriers that hinder the employment of people with disabilities. The most important skill needed to work in adult life for students with intellectual disability is the ability to cope with social situations. The training and the development of social skills needed to work and lead to an independent life is a major goal for students with intellectual disability. The disappearance from the curriculum for special education of some subjects such as "Education for adulthood" represents a barrier to the formation and social integration of young people with intellectual disability. Independent life skills represent the minimum of skills that allow the owner to develop a normal social life, thus limiting the need for assistance or accompaniment from social services. Forming social skills for young people with intellectual disabilities could shorten the gap between educational provision and their employment needs by allowing young people to integrate much easier. In this article, we want to analyse the importance of entrepreneurial education through virtual games. Nowadays, virtual games occupy a great deal of young people's time, being at the top of their preferences, motivating them and forming their interests. Starting from this idea, we want to present a prototype of an entrepreneurial game, accessible to young people with intellectual disabilities, through which they can develop the necessary skills for a future job placement.
Keywords: Code of ethics; utility; time; influence; relation (search for similar items in EconPapers)
JEL-codes: A3 I2 I3 M0 (search for similar items in EconPapers)
Date: 2018
ISBN: 978-1-910129-17-3
References: View references in EconPapers View complete reference list from CitEc
Citations:
Downloads: (external link)
https://proceedings.lumenpublishing.com/ojs/index. ... s/article/view/38/38 (application/pdf)
https://proceedings.lumenpublishing.com/ojs/index. ... ings/article/view/38 (text/html)
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:lum:prchap:05-06
DOI: 10.18662/lumproc.35
Access Statistics for this chapter
More chapters in Book chapters-LUMEN Proceedings from Editura Lumen
Bibliographic data for series maintained by Antonio Sandu (redactia@edituralumen.net).