EconPapers    
Economics at your fingertips  
 

The Theory of Learning in Games, vol 1

Drew Fudenberg and David Levine

in MIT Press Books from The MIT Press

Abstract: In economics, most noncooperative game theory has focused on equilibrium in games, especially Nash equilibrium and its refinements. The traditional explanation for when and why equilibrium arises is that it results from analysis and introspection by the players in a situation where the rules of the game, the rationality of the players, and the players' payoff functions are all common knowledge. Both conceptually and empirically, this theory has many problems. In The Theory of Learning in Games Drew Fudenberg and David Levine develop an alternative explanation that equilibrium arises as the long-run outcome of a process in which less than fully rational players grope for optimality over time. The models they explore provide a foundation for equilibrium theory and suggest useful ways for economists to evaluate and modify traditional equilibrium concepts.

Keywords: games; equilibrium concepts (search for similar items in EconPapers)
JEL-codes: C7 (search for similar items in EconPapers)
Date: 1998
Edition: 1
ISBN: 0-262-06194-5
References: Add references at CitEc
Citations: View citations in EconPapers (970)

There are no downloads for this item, see the EconPapers FAQ for hints about obtaining it.

Related works:
Working Paper: The Theory of Learning in Games (1996) Downloads
This item may be available elsewhere in EconPapers: Search for items with the same title.

Export reference: BibTeX RIS (EndNote, ProCite, RefMan) HTML/Text

Persistent link: https://EconPapers.repec.org/RePEc:mtp:titles:0262061945

Access Statistics for this book

More books in MIT Press Books from The MIT Press
Bibliographic data for series maintained by The MIT Press ().

 
Page updated 2025-03-19
Handle: RePEc:mtp:titles:0262061945