Suicide Ganks
Carl D. Mildenberger
Chapter 7 in Economics and Social Conflict, 2013, pp 173-199 from Palgrave Macmillan
Abstract:
Abstract Eighty percent of all player kills take place in lowsec and nullsec. However, this chapter about suicide ganks and the following chapter on wars will show that evil does not only happen in clearly delimited regions with lower State-guaranteed security. Even if very efficient mechanisms to punish evil exist, the ‘taste for harming’ is strong enough to pave its own way and to erupt in the midst of a ‘secure’ area.
Keywords: Median Gain; Social Conflict; Security Status; Malicious Action; Median Loss (search for similar items in EconPapers)
Date: 2013
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Persistent link: https://EconPapers.repec.org/RePEc:pal:palchp:978-1-137-28189-0_7
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DOI: 10.1057/9781137281890_7
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