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The Case for Games and Iconography in Multicultural Technology Training

Vincent Ferravanti

Chapter 11 in International Management and Intercultural Communication, 2015, pp 173-182 from Palgrave Macmillan

Abstract: Abstract The topic of games for learning is fairly well covered in the literature and accepted generally as an effective teaching medium (see, e.g., Christopher and Smith1; Simulation & Gaming (S&G),2 an international journal of theory, practice and research; Steinkuehler et al.3).

Keywords: User Instruction; Global Implementation; Negotiation Training; Improve Information Flow; Method Traditional Training (search for similar items in EconPapers)
Date: 2015
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Persistent link: https://EconPapers.repec.org/RePEc:pal:palchp:978-1-137-47991-4_11

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DOI: 10.1007/978-1-137-47991-4_11

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