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The Impact of the Covid-19 on the Video Game Market

Harry Chen ()
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Harry Chen: Syosset High School

A chapter in Proceedings of the 2022 International Conference on Economics, Smart Finance and Contemporary Trade (ESFCT 2022), 2022, pp 70-78 from Springer

Abstract: Abstract Under the attack of Covid-19, the global economy and business are suppressed. The entertainment chain has been broken, and people were trapped in their houses. Emerging fears, loneliness, and diseases make the world chaos. However, video games’ special functions and advantages make the industry survive during harsh conditions. This study aims to analyze leading video game companies and their statistic to evaluate the video game market during the pandemic. Also, derivatives businesses and hardware productions will also be evaluated in the study. SWOT-analysis helps consumers understand video games’ strengths, weaknesses, opportunities, and threats during pandemics. The emphasis on video games’ social and psychological effects has been highlighted throughout the pandemic.

Keywords: Covid-19; Video game; market value; Nintendo; Sony; Tencent; psychological effects; socialization effects; connectedness (search for similar items in EconPapers)
Date: 2022
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Persistent link: https://EconPapers.repec.org/RePEc:spr:advbcp:978-94-6463-052-7_9

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DOI: 10.2991/978-94-6463-052-7_9

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