EconPapers    
Economics at your fingertips  
 

Learning Taxonomy-Based Education Game Design to Deploy Learning Objectives to Game Design: A Case Study of Leadership Education

Nur Budi Mulyono (), Nur Arief Rahmatsyah Putranto () and Aria Bayu Pangestu ()
Additional contact information
Nur Budi Mulyono: School of Business and Management, Bandung Institute of Technology
Nur Arief Rahmatsyah Putranto: School of Business and Management, Bandung Institute of Technology
Aria Bayu Pangestu: School of Business and Management, Bandung Institute of Technology

A chapter in Eurasian Business Perspectives, 2020, pp 231-241 from Springer

Abstract: Abstract This chapter aims to propose educational games development to facilitate learning and maximizing joy during the learning process. The joy of learning through games has been tested in many subjects of teaching. Most of them show an improvement in the effectiveness of the learning process. However, developing a proper education game requires adequate analysis and methodology. The methodology in developing an education game combines expertise in specific knowledge areas regarding the learning objectives and content of the game, including rules, rewards, challenges, difficulty, and environment. Despite the growing research related to leadership, the application of experiential learning for leadership education to corporate participants is currently limited. This chapter presents the methodology of development and implementation of an educational game “Chaotic Company” to a corporate participant who has learning objectives of execution focus, concern for order, adaptability, and organization awareness. The developing process starts with analyzing the knowledge area and determining the learning objectives and delivery strategies. These analyses relate to the concept of the game environment, elements of game used, and the levels of the game. The result revealed that the game’s case, “Chaotic Company (CC),” has direct relevance in increasing understanding and analysis of the learning objectives.

Keywords: Corporate Participant; Development Methodologies; Education Game; Leadership; Learning Objectives (search for similar items in EconPapers)
Date: 2020
References: Add references at CitEc
Citations:

There are no downloads for this item, see the EconPapers FAQ for hints about obtaining it.

Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.

Export reference: BibTeX RIS (EndNote, ProCite, RefMan) HTML/Text

Persistent link: https://EconPapers.repec.org/RePEc:spr:eurchp:978-3-030-52294-0_15

Ordering information: This item can be ordered from
http://www.springer.com/9783030522940

DOI: 10.1007/978-3-030-52294-0_15

Access Statistics for this chapter

More chapters in Eurasian Studies in Business and Economics from Springer
Bibliographic data for series maintained by Sonal Shukla () and Springer Nature Abstracting and Indexing ().

 
Page updated 2025-06-23
Handle: RePEc:spr:eurchp:978-3-030-52294-0_15