Search Games
Alan Washburn
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Alan Washburn: Naval Postgraduate School
Chapter Chapter 8 in Two-Person Zero-Sum Games, 2014, pp 143-158 from Springer
Abstract:
Abstract In this chapter we consider searching for objects that don’t want to be found. The searcher will be called Searcher, and the reluctant object of search will be called Evader. Search games are among the most common applications of game theory. A variety of problems can be posed, depending on whether Evader can move, the consequences of detection, whether the space to be searched is discrete or continuous, in the latter case how many dimensions there are, and so on. We have already considered several problems of this kind in previous chapters. These include
Keywords: Optimal Strategy; Unit Disk; Detection Probability; Unit Interval; Active Strategy (search for similar items in EconPapers)
Date: 2014
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Persistent link: https://EconPapers.repec.org/RePEc:spr:isochp:978-1-4614-9050-0_8
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DOI: 10.1007/978-1-4614-9050-0_8
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