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The Quest for Usable Usability Heuristics for Game Developers

Sami Mylly (), Mikko Rajanen () and Netta Iivari ()
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Sami Mylly: University of Oulu
Mikko Rajanen: University of Oulu
Netta Iivari: University of Oulu

A chapter in Advances in Information Systems Development, 2020, pp 164-181 from Springer

Abstract: Abstract Human Computer Interaction (HCI) research has provided many processes and methods for ensuring good usability during software development. The importance of usability in games has been acknowledged. However, there is a lack of research examining usability activities during actual game development and the suitability of different usability methods for different phases of game development. Game development industry, although growing fast and already including certain large and successful companies, consists of a huge number of small-to-medium-sized enterprises and start-ups. For these companies, practical, developer-oriented tools for ensuring game usability are needed, as these companies do not have resources for hiring usability specialists for taking care of usability. This paper reviews the concept of game usability and existing research on usability methods for game development. In addition, the paper proposes a set of usable usability heuristics as a practical, developer-oriented tool to be used during the game development process as well as reports on a small-scale survey study on game usability, heuristic evaluation and usability of usability heuristics in game development.

Keywords: Games; Usability; Heuristic evaluation; Game development; Game design (search for similar items in EconPapers)
Date: 2020
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Persistent link: https://EconPapers.repec.org/RePEc:spr:lnichp:978-3-030-49644-9_10

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DOI: 10.1007/978-3-030-49644-9_10

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