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The JamToday Network: The European Learning Hub for Applied-Games for Learning Environments

David Crombie (), Pierre Mersch (), Iana Dulskaia () and Francesco Bellini
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David Crombie: HKU University of the Arts Utrecht
Pierre Mersch: HKU University of the Arts Utrecht
Iana Dulskaia: Eurokleis srl

A chapter in Digital Technology and Organizational Change, 2018, pp 173-186 from Springer

Abstract: Abstract The paper presents early results of the first European applied game-jam network called JamToday. The JamToday Network was set-up in 2014 with the support from the European Commission Programme CIP-ICT-PSP being the first pan-European Network dedicated to applied game design. It brings together different types of partners (such as creative clusters, game companies, education and research institutes, public sector institutions, municipalities etc.) from various sectors, fields and expertise for running game jams across Europe to make a real change in making games on themes like eSkills, Health & Wellbeing and Learning Maths and applying them in learning environments. The paper presents the work achieved by the JamToday Network in the first two years and very concrete and practical tools and methodologies developed by the JamToday Network to support game-design approaches for learning environments from design to transfer and evaluation.

Keywords: Game-based learning; Applied-game design; Game jam; Co-design (search for similar items in EconPapers)
Date: 2018
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Persistent link: https://EconPapers.repec.org/RePEc:spr:lnichp:978-3-319-62051-0_15

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DOI: 10.1007/978-3-319-62051-0_15

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