EconPapers    
Economics at your fingertips  
 

Virtual Reality Learning Laboratories: A Case Study in the Training of Engineers in Circular Economy

Angélica Olavarría-Cacciuttolo (), Pavlo Santander-Tapia (), Daniel Gálvez-Marníquez (), Lorena Delgado-Cadena () and Christopher Cáceres ()
Additional contact information
Angélica Olavarría-Cacciuttolo: University of Santiago of Chile (USACH), Industrial Engineering Department, Faculty of Engineering
Pavlo Santander-Tapia: University of Santiago of Chile (USACH), Industrial Engineering Department, Faculty of Engineering
Daniel Gálvez-Marníquez: University of Santiago of Chile (USACH), Industrial Engineering Department, Faculty of Engineering
Lorena Delgado-Cadena: University of Santiago of Chile (USACH), Industrial Engineering Department, Faculty of Engineering
Christopher Cáceres: University of Santiago of Chile (USACH), Industrial Engineering Department, Faculty of Engineering

A chapter in Technology Management for Intelligent, Open and Responsible Organizations and Ecosystems, 2026, pp 250-257 from Springer

Abstract: Abstract Engineering education requires innovative approaches that integrate theoretical knowledge with practical application. Virtual reality (VR) learning labs offer an immersive and interactive alternative to traditional methods, addressing challenges such as logistical constraints, safety issues, and restricted access to industrial environments. In the context of the circular economy, where understanding the material cycle, environmental impacts, and sustainable design decisions is key, these environments allow complex production processes to be simulated in a visual, dynamic, and safe way. This study evaluates the effectiveness of a VR lab designed for teaching the circular economy, focusing on plastic bottle recycling. A test protocol was applied with industrial engineering students, measuring their understanding before and after the simulation. The results showed significant improvements in knowledge retention, process understanding, and student confidence. However, for its proper application, issues such as the user learning curve, technical limitations, and infrastructure requirements need to be addressed. This research confirms that VR labs enhance the engineering educational experience and offers key recommendations for optimizing their design and integration into curricula.

Keywords: Virtual reality; Virtual laboratories; Engineering education; Circular economy; Immersive learning; Sustainability (search for similar items in EconPapers)
Date: 2026
References: Add references at CitEc
Citations:

There are no downloads for this item, see the EconPapers FAQ for hints about obtaining it.

Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.

Export reference: BibTeX RIS (EndNote, ProCite, RefMan) HTML/Text

Persistent link: https://EconPapers.repec.org/RePEc:spr:prbchp:978-3-032-23124-6_31

Ordering information: This item can be ordered from
http://www.springer.com/9783032231246

DOI: 10.1007/978-3-032-23124-6_31

Access Statistics for this chapter

More chapters in Springer Proceedings in Business and Economics from Springer
Bibliographic data for series maintained by Sonal Shukla () and Springer Nature Abstracting and Indexing ().

 
Page updated 2026-08-11
Handle: RePEc:spr:prbchp:978-3-032-23124-6_31