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Low-Cost and Transportable CAVE Systems

Fatma Beji (), Isabelle Dabat Pivotto (), Vitor Matias () and William de Paula Ferreira ()
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Fatma Beji: École de Technologie Supérieure (ÉTS), Department of Systems Engineering
Isabelle Dabat Pivotto: École de Technologie Supérieure (ÉTS), Department of Systems Engineering
Vitor Matias: Université du Québec à Montréal (UQAM), Department of Specialized Education and Training
William de Paula Ferreira: École de Technologie Supérieure (ÉTS), Department of Systems Engineering

A chapter in Technology Management for Intelligent, Open and Responsible Organizations and Ecosystems, 2026, pp 278-287 from Springer

Abstract: Abstract CAVE (Cave Automatic Virtual Environment) systems have become a major technology for creating immersive and interactive virtual environments. Their applications span multiple domains, including education, training, and therapy. In recent years, there has been growing interest in low-cost and transportable CAVE systems to increase accessibility and usability for broader audiences. Despite advancements, most existing CAVE systems are expensive, complex to set up, and primarily designed for research institutions and industrial applications. Low-cost alternatives exist but often remain financially inaccessible or lack the necessary flexibility for community-based interventions. Additionally, portable CAVE systems are generally restricted to indoor environments, limiting their applicability for diverse use cases. This study aims to analyze existing CAVE systems to identify their strengths and limitations concerning affordability, portability, adaptability and usability. To achieve this, we conducted a comparative analysis using data from scientific literature, patents, and grey literature, evaluating key parameters such as system components, cost effectiveness and interactivity capabilities. Based on our findings, we propose a cost-effective and transportable CAVE system architecture tailored to the needs of community organizations, designed to facilitate diverse activities and support interventions for children with Autism Spectrum Disorder (ASD).

Keywords: CAVE system; Simulation Cube; Immersive Room; Virtual Reality; Autism (search for similar items in EconPapers)
Date: 2026
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Persistent link: https://EconPapers.repec.org/RePEc:spr:prbchp:978-3-032-23282-3_34

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DOI: 10.1007/978-3-032-23282-3_34

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