Making 3D Virtual Cities VR Ready: A Performance Study
Werner Gaisbauer (),
Jonas Prohaska (),
Ulrich Schweinitzer () and
Helmut Hlavacs ()
Additional contact information
Werner Gaisbauer: University of Vienna
Jonas Prohaska: University of Vienna
Ulrich Schweinitzer: University of Vienna
Helmut Hlavacs: University of Vienna
A chapter in Augmented Reality and Virtual Reality, 2021, pp 207-220 from Springer
Abstract:
Abstract It is important when making 3D virtual cities for virtual reality (VR) that they perform well as a “break in presence” (BIP) might occur when the FPS becomes too low. The key contributions of this research paper are a performance analysis that checks whether two separate virtual cities are “VR ready” on a recommended specification system to qualify for the Oculus Store (i.e., applications must meet a consistent 90 frames per second (FPS)) and several guidelines that are important when rendering large virtual cities for VR. Both virtual cities (Endless City Driver versions) without pedestrians and parked vehicles (but with foliage in the case of the next generation) are VR ready. Reducing the city tile size by half resulted in a much better performance in general.
Keywords: Virtual cities; Virtual reality; Performance study; Presence; Procedural content generation; Unity (search for similar items in EconPapers)
Date: 2021
References: Add references at CitEc
Citations:
There are no downloads for this item, see the EconPapers FAQ for hints about obtaining it.
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:spr:prochp:978-3-030-68086-2_16
Ordering information: This item can be ordered from
http://www.springer.com/9783030680862
DOI: 10.1007/978-3-030-68086-2_16
Access Statistics for this chapter
More chapters in Progress in IS from Springer
Bibliographic data for series maintained by Sonal Shukla () and Springer Nature Abstracting and Indexing ().