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Computer-Simulated 3D Virtual Environments in Collaborative Learning and Training: Meta-Review, Refinement, and Roadmap

António Correia (), Benjamim Fonseca (), Hugo Paredes (), Paulo Martins () and Leonel Morgado ()
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António Correia: University of Trás-os-Montes e Alto Douro, UTAD
Benjamim Fonseca: University of Trás-os-Montes e Alto Douro, UTAD
Hugo Paredes: University of Trás-os-Montes e Alto Douro, UTAD
Paulo Martins: University of Trás-os-Montes e Alto Douro, UTAD
Leonel Morgado: INESC TEC

A chapter in Handbook on 3D3C Platforms, 2016, pp 403-440 from Springer

Abstract: Abstract 3D3C worlds can constitute versatile and inexpensive solutions for collaborative learning and training. The embodied human interaction around virtual objects supports a set of activities, enriching the way people learn, work and socialize via graphical representations, and also using features such as Internet browsing, instant messaging, and online voice chat. Nevertheless, research on 3D virtual environments for online education and training identified a set of challenges which include but are not limited to a lack of institutional support, standardization, evaluation methods for measuring learning outcomes, integration between virtual learning environments and virtual worlds, and support for healthy aging and people with special needs. This chapter provides a comprehensive review of 3D3C worlds’ challenges and opportunities by updating the literature with a qualitative analysis covering 49 publications (2006–2014). The meta-review includes a research agenda based on 161 condensed meaning units.

Keywords: Virtual Reality; Collaborative Learning; Virtual World; Internet Addiction; Implicit Attitude (search for similar items in EconPapers)
Date: 2016
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DOI: 10.1007/978-3-319-22041-3_15

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