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Innovating Around New Products and Users

Christian Kraft

Chapter Chapter 17 in User Experience Innovation, 2012, pp 165-177 from Springer

Abstract: Abstract The previous chapters educated you on tangible methods for identifying or defining target users, identifying user needs, and creating innovation around technologies, applications, pain points, core tasks, and a number of other elements. Without even knowing it, you may now be a user experience innovator. This applies especially if you have tried several of the previously described methods in practice already.

Keywords: Mobile Device; User Experience; Target User; Develop Market; Mature Adult (search for similar items in EconPapers)
Date: 2012
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Persistent link: https://EconPapers.repec.org/RePEc:spr:sprchp:978-1-4302-4150-8_17

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DOI: 10.1007/978-1-4302-4150-8_17

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