“Beat-Your-Rival” Routing Games
Gideon Blocq () and
Ariel Orda ()
Additional contact information
Gideon Blocq: Technion - Israel Institute of Technology, Viterbi Faculty of Electrical Engineering
Ariel Orda: Technion - Israel Institute of Technology, Viterbi Faculty of Electrical Engineering
Chapter Chapter 9 in Multilevel Strategic Interaction Game Models for Complex Networks, 2019, pp 167-184 from Springer
Abstract:
Abstract To date, game theoretic models have been employed in virtually all networking contexts. These include control tasks at the network layer, such as flow control and routing (e.g., [14, 36, 161, 191, 202, 224] and references therein), as well as numerous studies on control tasks at the link and MAC layers. A fundamental assumption in all of these referenced studies is that the selfish agents compete over resources in the network and aim to optimize their own performance; agents do not care (either way) about the performance of their competitors. However, and typically in the context of routing, scenarios exist in which this assumption is not warranted.
Date: 2019
References: Add references at CitEc
Citations:
There are no downloads for this item, see the EconPapers FAQ for hints about obtaining it.
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:spr:sprchp:978-3-030-24455-2_9
Ordering information: This item can be ordered from
http://www.springer.com/9783030244552
DOI: 10.1007/978-3-030-24455-2_9
Access Statistics for this chapter
More chapters in Springer Books from Springer
Bibliographic data for series maintained by Sonal Shukla () and Springer Nature Abstracting and Indexing ().