Modeling Terrains and Subsurface Geology
Daniel Patel (),
Mattia Natali (),
Endre M. Lidal (),
Julius Parulek (),
Emilio Vital Brazil () and
Ivan Viola ()
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Daniel Patel: Rapid Geology AS and Western Norway University of Applied Sciences (HVL)
Mattia Natali: Norwegian Institute of Bioeconomy Research (NIBIO)
Endre M. Lidal: Ulriken Consulting
Julius Parulek: Equinor
Emilio Vital Brazil: IBM Research
Ivan Viola: King Abdullah University of Science and Technology (KAUST)
A chapter in Interactive Data Processing and 3D Visualization of the Solid Earth, 2021, pp 1-43 from Springer
Abstract:
Abstract The process of creating terrain and landscape models is important in a variety of computer graphics and visualization applications, from films and computer games, via flight simulators and landscape planning, to scientific visualization and subsurface modelling. Interestingly, the modelling techniques used in this large range of application areas have started to merge in the last years. This chapter is a report where we present two taxonomies of different modelling methods. Firstly we present a data oriented taxonomy, where we divide modelling into three different scenarios: the data-free, the sparse-data and the dense-data scenario. Then we present a workflow oriented taxonomy, where we divide modelling into the separate stages necessary for creating a geological model. We start the report by showing that the new trends in geological modelling are approaching the modelling methods that have been developed in computer graphics. We then introduce the process of geological modelling followed by our two taxonomies with descriptions and comparisons of selected methods. Finally, we discuss the challenges and trends in geological modelling.
Date: 2021
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Persistent link: https://EconPapers.repec.org/RePEc:spr:sprchp:978-3-030-90716-7_1
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DOI: 10.1007/978-3-030-90716-7_1
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