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Video Games and Digital Media: Business Models and Valuation Approaches

Roberto Moro-Visconti ()
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Roberto Moro-Visconti: Catholic University of the Sacred Heart

Authors registered in the RePEc Author Service: Roberto Moro Visconti

Chapter Chapter 10 in Augmented Corporate Valuation, 2022, pp 355-388 from Springer

Abstract: Abstract Video games are an electronic game that involves interaction with a user interface to generate visual feedback for a player. The typologies range from action games to adventure, role-playing, strategy, or sports games. Digitalization and web channels of fruition are embedded in most business models, making the whole industry intrinsically scalable. Video gaming may bring addiction or compulsive gambling, with ESG consequences that may impact valuation. The analysis of the innovative business model of video game firms is a prerequisite for its appraisal and embeds scalability options. The evaluation depends on the prioritizing identification of the crucial value drivers. The evaluation metrics are mainly based on expected cash flow and market comparisons.

Keywords: Gaming as a Service (GaaS); Gaming on Demand (GoD); Console; Online games; Cloud gaming; Augmented reality; Multi-player digital games; Creative industry; Gaming addiction; Compulsive gambling (search for similar items in EconPapers)
Date: 2022
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Persistent link: https://EconPapers.repec.org/RePEc:spr:sprchp:978-3-030-97117-5_10

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DOI: 10.1007/978-3-030-97117-5_10

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