Access Versus Exclusivity in the Digital Creative and Cultural Landscape
Luigi Nasta ()
Additional contact information
Luigi Nasta: John Cabot University
Chapter Chapter 3 in Navigating the Paradoxes of Digital Transformation in the Creative and Cultural Industries, 2025, pp 23-52 from Springer
Abstract:
Abstract This chapter examines how digital platforms impact the distribution and accessibility of creative content focusing on the tension between broad access and exclusivity. As platforms like Netflix, Spotify, and YouTube enable content to transcend traditional geographic limitations, they have made creative content more accessible and cost-effective globally. Despite the benefits, issues such as content saturation, market dominance, and the marginalization of lesser-known creators are addressed. The chapter discusses various strategies that aim to balance widespread access with the need to maintain exclusivity and value, including timed exclusivity, tiered access, and exclusive partnerships. These approaches help sustain platform profitability while aligning with consumer expectations. The analysis extends to user behaviors in the gaming sector, exploring concepts of single-homing (loyalty to one platform) versus multi-homing (using multiple platforms). This analysis illustrates the paradox between access and exclusivity. A study involving 208 participants assessed loyalty differences between these groups through scenarios that simulated exclusive or multiple platform use. Metrics such as loyalty, spending concentration, premium pricing tolerance, and word-of-mouth activities were evaluated. Results reveal that single-homers show greater loyalty and willingness to invest heavily in a preferred platform, while multi-homers, though financially less loyal, significantly influence public perceptions and platform popularity through active promotion. The findings highlight the need to understand different user loyalty dynamics to effectively manage the balance between access and exclusivity in the digital landscape.
Keywords: Digital platforms; User loyalty; Single-homing; Multi-homing; Gaming industry; Access and exclusivity (search for similar items in EconPapers)
Date: 2025
References: Add references at CitEc
Citations:
There are no downloads for this item, see the EconPapers FAQ for hints about obtaining it.
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:spr:sprchp:978-3-031-77473-7_3
Ordering information: This item can be ordered from
http://www.springer.com/9783031774737
DOI: 10.1007/978-3-031-77473-7_3
Access Statistics for this chapter
More chapters in Springer Books from Springer
Bibliographic data for series maintained by Sonal Shukla () and Springer Nature Abstracting and Indexing ().