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Learning Programming with an RTS-Based Serious Game

Mathieu Muratet (), Patrice Torguet () and Jean-Pierre Jessel ()
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Mathieu Muratet: Paul Sabatier University
Patrice Torguet: Paul Sabatier University
Jean-Pierre Jessel: Paul Sabatier University

A chapter in Serious Games on the Move, 2009, pp 181-192 from Springer

Abstract: Abstract This paper presents a prototype of a serious game that aims to entice gamers to learn computer programming by using a multiplayer real time strategy game (RTS). In this type of game, a player gives orders to his/her units to carry out operations (i.e. moving, building and so forth). Typically, these instructions are given by clicking on a map with the mouse. The goal of this project is to encourage players to give these orders through programming. This game is intended for computer science students in higher education and can be used across both university and professional curricula. The programming languages used are C or C++.

Keywords: Serious games; programming; real time strategy (search for similar items in EconPapers)
Date: 2009
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Persistent link: https://EconPapers.repec.org/RePEc:spr:sprchp:978-3-211-09418-1_12

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DOI: 10.1007/978-3-211-09418-1_12

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