Definition of User Requirements concerning Mobile Learning Games within the mGBL Project
Emanuel Maxl () and
Astrid Tarkus ()
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Emanuel Maxl: evolaris next level Privatstiftung
Astrid Tarkus: evolaris next level Privatstiftung
A chapter in Serious Games on the Move, 2009, pp 91-104 from Springer
Abstract:
Abstract The EU’s mobile Game-Based Learning (mGBL) project provides for the development of a platform for developing learning games for mobile phones. A crucial part of the development process consists of gathering user requirements from the target group. Consequently, qualitative and quantitative research studies were conducted in all participating countries (i.e. Austria, Croatia, Italy, Slovenia and the UK), in which experts in specific fields and, in particular, young people (the potential future players) were asked about mobile game-based learning in order to support the pedagogical framework and to establish appropriate game types and applications for the mobile learning platform.
Keywords: User requirements; mobile learning; game-based learning; learning styles; game types; career guidance (search for similar items in EconPapers)
Date: 2009
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Persistent link: https://EconPapers.repec.org/RePEc:spr:sprchp:978-3-211-09418-1_6
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DOI: 10.1007/978-3-211-09418-1_6
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