EconPapers    
Economics at your fingertips  
 

Definition of User Requirements concerning Mobile Learning Games within the mGBL Project

Emanuel Maxl () and Astrid Tarkus ()
Additional contact information
Emanuel Maxl: evolaris next level Privatstiftung
Astrid Tarkus: evolaris next level Privatstiftung

A chapter in Serious Games on the Move, 2009, pp 91-104 from Springer

Abstract: Abstract The EU’s mobile Game-Based Learning (mGBL) project provides for the development of a platform for developing learning games for mobile phones. A crucial part of the development process consists of gathering user requirements from the target group. Consequently, qualitative and quantitative research studies were conducted in all participating countries (i.e. Austria, Croatia, Italy, Slovenia and the UK), in which experts in specific fields and, in particular, young people (the potential future players) were asked about mobile game-based learning in order to support the pedagogical framework and to establish appropriate game types and applications for the mobile learning platform.

Keywords: User requirements; mobile learning; game-based learning; learning styles; game types; career guidance (search for similar items in EconPapers)
Date: 2009
References: Add references at CitEc
Citations:

There are no downloads for this item, see the EconPapers FAQ for hints about obtaining it.

Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.

Export reference: BibTeX RIS (EndNote, ProCite, RefMan) HTML/Text

Persistent link: https://EconPapers.repec.org/RePEc:spr:sprchp:978-3-211-09418-1_6

Ordering information: This item can be ordered from
http://www.springer.com/9783211094181

DOI: 10.1007/978-3-211-09418-1_6

Access Statistics for this chapter

More chapters in Springer Books from Springer
Bibliographic data for series maintained by Sonal Shukla () and Springer Nature Abstracting and Indexing ().

 
Page updated 2025-03-23
Handle: RePEc:spr:sprchp:978-3-211-09418-1_6