Pump it up! – Conception of a Serious Game Applying in Computer Science
Daniela Janßen (),
Christian Tummel,
Anja Richert,
Daniel Schilberg and
Sabina Jeschke
Additional contact information
Daniela Janßen: IMA/ZLW & IfU, RWTH Aachen University
Christian Tummel: IMA/ZLW & IfU, RWTH Aachen University
Anja Richert: IMA/ZLW & IfU, RWTH Aachen University
Daniel Schilberg: IMA/ZLW & IfU, RWTH Aachen University
Sabina Jeschke: IMA/ZLW & IfU, RWTH Aachen University
A chapter in Automation, Communication and Cybernetics in Science and Engineering 2015/2016, 2016, pp 317-323 from Springer
Abstract:
Abstract Student attrition in mechanical engineering at German universities currently lies at about 40 %. A lacking sense of practical relevance for a future career are often named as reasons to quit studies. Over the past decade online games have become very popular for educational purposes. The approach of game-based learning, however, has proven to be suitable to motivate students. At RWTH Aachen University engineering students are imparted the relevance of computer science for their field through an e-learning environment including the online game Pump it up! The paper describes the conception and game design of the game including didactical and technical requirements related to it.
Keywords: Serious Games; Game-Based Learning; Virtual Worlds; Higher Education; Computer Sciences (search for similar items in EconPapers)
Date: 2016
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Persistent link: https://EconPapers.repec.org/RePEc:spr:sprchp:978-3-319-42620-4_25
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DOI: 10.1007/978-3-319-42620-4_25
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