How Many Random Bits Do We Need for Monte Carlo Integration?
Stefan Heinrich (),
Erich Novak () and
Harald Pfeiffer ()
Additional contact information
Stefan Heinrich: FB Informatik, Universität Kaiserslautern
Erich Novak: Mathematisches Institut, Universität Jena
Harald Pfeiffer: Mathematisches Institut, Universität Jena
A chapter in Monte Carlo and Quasi-Monte Carlo Methods 2002, 2004, pp 27-49 from Springer
Abstract:
Summary We study Monte Carlo methods (randomized algorithms) that use only a small number of random bits instead of more general random numbers for the computation of sums and integrals. To approximate N -1 ∑ i=0 N-1 f i for f ∈ R N ,the classical Monte Carlo method uses n function values, that is, coordinates of f, and n random numbers. Our method gives the same error with only 2[log2 N] random bits, independently of n. To approximate ∫[0, 1] d f (x) dx for f from a Sobolev space, the classical Monte Carlo method uses n function values and d.n random numbers. We present a method with the optimal order of convergence that uses only at most (2 + d) log2 n random bits.
Date: 2004
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Persistent link: https://EconPapers.repec.org/RePEc:spr:sprchp:978-3-642-18743-8_2
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http://www.springer.com/9783642187438
DOI: 10.1007/978-3-642-18743-8_2
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