Economic Principles in the Software Industry
Peter Buxmann (),
Heiner Diefenbach () and
Thomas Hess ()
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Peter Buxmann: TU Darmstadt
Heiner Diefenbach: TDS AG
Thomas Hess: LMU München
Chapter Chapter 2 in The Software Industry, 2012, pp 19-53 from Springer
Abstract:
Abstract Having described the basic rules of the game in Chap. 1 , we now turn to the economic principles in the software industry. We begin by discussing the properties of digital goods (Sect. 2.1), and go on to examine network effects on software markets (Sect. 2.2.) and the closely related issue of standardization (Sect. 2.3). We will also be looking at aspects of transaction cost (Sect. 2.4) and principal-agent theory (Sect. 2.5) that are of particular relevance to the software industry
Keywords: Network Effect; Software Industry; Network Utility; Software Company; Digital Game (search for similar items in EconPapers)
Date: 2012
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Persistent link: https://EconPapers.repec.org/RePEc:spr:sprchp:978-3-642-31510-7_2
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DOI: 10.1007/978-3-642-31510-7_2
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