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A Generic Approach to Computer Graphics

Ekkehard Beier
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Ekkehard Beier: Technical University of Ilmenau, Department of Computer Graphics

A chapter in Visualization and Mathematics, 1997, pp 227-238 from Springer

Abstract: Summary This paper describes a generic approach to computer graphics. After many experiences with various graphics systems I found that there is a need for a generic graphics kernel consisting of well-defined, well-separated minimal interfaces, which may be used to implement a customized graphics kernel by adding definitions and specific functionality. The way proposed allows the definition of arbitrary graphics kernels highly optimized for a given task and leaves behind general-purpose systems as commonly used today. The intersection between these kernels could be a well-defined, well-documented generic graphics kernel called Generic-3D.

Keywords: Computer Graphic; Topological Type; Graphic System; Graphical Scene; Bound Volume Hierarchy (search for similar items in EconPapers)
Date: 1997
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Persistent link: https://EconPapers.repec.org/RePEc:spr:sprchp:978-3-642-59195-2_15

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DOI: 10.1007/978-3-642-59195-2_15

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