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Analysis of Serious Games Implementation for Project Management Courses

Riccardo Bonazzi (), Stephanie Missonier (), Dominique Jaccard (), Pius Bienz, Boris Fritscher and Emmanuel Fernandes
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Riccardo Bonazzi: University of Lausanne
Stephanie Missonier: University of Lausanne
Dominique Jaccard: HEIG-VD
Pius Bienz: University of Lausanne
Boris Fritscher: University of Lausanne
Emmanuel Fernandes: University of Lausanne

A chapter in Information Systems: Crossroads for Organization, Management, Accounting and Engineering, 2012, pp 491-498 from Springer

Abstract: Abstract Previous researches in pedagogy and project management have already underlined the positive contribution of serious games on project management courses. However, the empirical outcome of their studies has not been translated yet into functional and technical specifications for “serious games” designers. Our study aims at obtaining a set of technical and functional design guidelines for serious game scenario editors to be used in large classes of project management students. We have conceived a framework to assess the influence of different serious games components over student’s perceived acquired competency. Such frameworks will allow us to develop a software module for reflective learning, which is meant to extend theory of serious games design.

Keywords: Project Management Course; Game Design; Scenario Editor; Reflective Learning; Game Components (search for similar items in EconPapers)
Date: 2012
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Persistent link: https://EconPapers.repec.org/RePEc:spr:sprchp:978-3-7908-2789-7_53

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DOI: 10.1007/978-3-7908-2789-7_53

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