Chinese Word Games for School Children
Gee Kin Yeo ()
Additional contact information
Gee Kin Yeo: National University of Singapore, Department of Information Systems and Computer Science
A chapter in Global Interdependence, 1992, pp 131-134 from Springer
Abstract:
Abstract Mastering the Chinese language is becoming a serious problem for school children of ethnic Chinese in Singapore, where English is the working language and very often the home language as well. While it is believed that learning through play can be achieved to some extent with computer games, developing computerized word games in Chinese is not easy because of problems of input/output and the internal representation of Chinese characters. Many Chinese systems depend on additional hardware cards installed on standard PCs to increase the processing speed. Games developed on such systems will not be readily portable. To achieve portability, some features of game interaction are sacrificed. There are two components of the game system we have designed: one for teachers who prepare the word database and one for the children who play the games. Graphics and sound effects are also added to improve the appeal to small children.
Keywords: CALL; Chinese computing; interaction mode; portability; word games (search for similar items in EconPapers)
Date: 1992
References: Add references at CitEc
Citations:
There are no downloads for this item, see the EconPapers FAQ for hints about obtaining it.
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:spr:sprchp:978-4-431-68189-2_16
Ordering information: This item can be ordered from
http://www.springer.com/9784431681892
DOI: 10.1007/978-4-431-68189-2_16
Access Statistics for this chapter
More chapters in Springer Books from Springer
Bibliographic data for series maintained by Sonal Shukla () and Springer Nature Abstracting and Indexing ().