Digital Solution for Gaming: How the Entertainment Is Evolving with New Interactive Games
Kumar Shalender ()
Additional contact information
Kumar Shalender: Chitkara University
Chapter Chapter 6 in Digital Entertainment as Next Evolution in Service Sector, 2023, pp 81-89 from Springer
Abstract:
Abstract The chapter shines a light on the new-age digital solutions that are capable of changing the fortunes of the gaming industry. Not only these technologies are taking gaming experience to a different level but they are also extending the financial benefits to gamers. Using and analyzing the cases from corporates, the chapter finds that the combined benefits of a more immersive experience and evolved financial independence are helping the gaming industry to expand its appeal beyond its traditional stronghold areas of young demography. The chapter also offers recommendations for important stakeholders in the gaming ecosystem to help the industry to continue to maintain its strong growth momentum in future too.
Keywords: Blockchain; Cryptocurrency; Digital solution; Gaming industry; Gamers; Metaverse; NFTs; Users (search for similar items in EconPapers)
Date: 2023
References: Add references at CitEc
Citations:
There are no downloads for this item, see the EconPapers FAQ for hints about obtaining it.
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:spr:sprchp:978-981-19-8121-0_6
Ordering information: This item can be ordered from
http://www.springer.com/9789811981210
DOI: 10.1007/978-981-19-8121-0_6
Access Statistics for this chapter
More chapters in Springer Books from Springer
Bibliographic data for series maintained by Sonal Shukla () and Springer Nature Abstracting and Indexing ().