MOOCs vs MMOGs
Chek Tien Tan ()
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Chek Tien Tan: University of Technology
Chapter 11 in Proceedings of the International Conference on Managing the Asian Century, 2013, pp 89-99 from Springer
Abstract:
Abstract Much hype has been centered on MOOCs, or Massive Online Open Courses, in higher education recently. They possess the noble aim of bringing top quality education to the masses, often for free, but suffer from several drawbacks that include student motivation and a lack of team-based activities. Other than to alleviate some of these shortcomings, the main goal of this paper is to explore what the design of Massively Multiplayer Online Games (MMOGs) can offer for the design of MOOCs. A review of MOOCs is first presented, followed by a dissection of the general structure of MOOCs with a formal game perspective. A comparative analysis with MMOGs is then provided which finally leads to a set of design guidelines for creating more engaging MOOCs.
Keywords: MOOC; MMOG; E-learning; Gamification; Serious games (search for similar items in EconPapers)
Date: 2013
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Persistent link: https://EconPapers.repec.org/RePEc:spr:sprchp:978-981-4560-61-0_11
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DOI: 10.1007/978-981-4560-61-0_11
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