The Evolution of Business Models in the Video Game Industry
Roberto Dillon () and
Ori Cohen ()
Additional contact information
Roberto Dillon: James Cook Australia Institute of Higher Learning
Ori Cohen: Kentaura Pte.Ltd.
Chapter 12 in Proceedings of the International Conference on Managing the Asian Century, 2013, pp 101-108 from Springer
Abstract:
Abstract This paper aims at discussing the evolution of business models that have characterized the video game industry in recent times and use it as a starting point to predict possible scenarios that may develop in a near future. Different trends will be reviewed and discussed both under a general, worldwide perspective as well as a more localized, Asian one to gain insights on how this sector is evolving into new, unexpected directions.
Keywords: Online Gaming; Shelf Space; Gaming Experience; Mobile Game; Game Industry (search for similar items in EconPapers)
Date: 2013
References: Add references at CitEc
Citations:
There are no downloads for this item, see the EconPapers FAQ for hints about obtaining it.
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:spr:sprchp:978-981-4560-61-0_12
Ordering information: This item can be ordered from
http://www.springer.com/9789814560610
DOI: 10.1007/978-981-4560-61-0_12
Access Statistics for this chapter
More chapters in Springer Books from Springer
Bibliographic data for series maintained by Sonal Shukla () and Springer Nature Abstracting and Indexing ().