EconPapers    
Economics at your fingertips  
 

Game Trees

Carlos Alós-Ferrer and Klaus Ritzberger

Chapter 2 in The Theory of Extensive Form Games, 2016, pp 17-55 from Springer

Abstract: Abstract This chapter focuses on the representation of the objective description of the game—the game tree. It explores the connections between trees as partially ordered sets, like graphs, and trees as collections of subsets of an underlying set of plays or outcomes. In particular, it identifies a canonical set representation for every tree. This leads to the concept of a game tree: A collection of nonempty subsets of the set of plays that satisfies Trivial Intersection, Boundedness, and Irreducibility. The main theorem of this chapter demonstrates that a game tree preserves the freedom to start from plays or nodes as primitives, hence simultaneously generalizing the approaches of Kuhn and von Neumann and Morgenstern.

Date: 2016
References: Add references at CitEc
Citations:

There are no downloads for this item, see the EconPapers FAQ for hints about obtaining it.

Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.

Export reference: BibTeX RIS (EndNote, ProCite, RefMan) HTML/Text

Persistent link: https://EconPapers.repec.org/RePEc:spr:spschp:978-3-662-49944-3_2

Ordering information: This item can be ordered from
http://www.springer.com/9783662499443

DOI: 10.1007/978-3-662-49944-3_2

Access Statistics for this chapter

More chapters in Springer Series in Game Theory from Springer
Bibliographic data for series maintained by Sonal Shukla () and Springer Nature Abstracting and Indexing ().

 
Page updated 2025-03-23
Handle: RePEc:spr:spschp:978-3-662-49944-3_2