Embodied Design Improvisation: A Method to Make Tacit Design Knowledge Explicit and Usable
David Sirkin () and
Wendy Ju ()
Additional contact information
David Sirkin: Stanford University
Wendy Ju: Stanford University
A chapter in Design Thinking Research, 2015, pp 195-209 from Springer
Abstract:
Abstract We present a design generative and evaluative technique that we call embodied design improvisation, which incorporates aspects of storyboarding, Wizard of Oz prototyping, domain expert improvisation, video prototyping and crowdsourced experimentation to elicit tacit knowledge about embodied experience. We have been developing this technique over the last year for our research on physical interaction design, where practitioners often rely on subtle, shared cues that are difficult to codify, and are therefore often left underexplored. Our current technique provides an approach to understanding how everyday objects can transition into mobile, actuated, robotic devices, and prescribing how they should behave while interacting with humans. By codifying and providing an example of this technique, we hope to encourage its adoption in other design domains.
Keywords: Tacit Knowledge; Design Domain; Everyday Object; Expert Interaction; Coffee House (search for similar items in EconPapers)
Date: 2015
References: Add references at CitEc
Citations:
There are no downloads for this item, see the EconPapers FAQ for hints about obtaining it.
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:spr:undchp:978-3-319-06823-7_11
Ordering information: This item can be ordered from
http://www.springer.com/9783319068237
DOI: 10.1007/978-3-319-06823-7_11
Access Statistics for this chapter
More chapters in Understanding Innovation from Springer
Bibliographic data for series maintained by Sonal Shukla () and Springer Nature Abstracting and Indexing ().