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Determinants of the Use of Computer Games in the Teaching Process

Witold Chmielarz and Oskar Szumski
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Witold Chmielarz: University of Warsaw, Faculty of Management, Poland
Oskar Szumski: University of Warsaw, Faculty of Management, Poland

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Abstract: The major goal of this article is to analyse behaviour of e-gamers and their opinion regarding possibility to use computer games in didactic process at the university or other higher education institutions. The research was done randomly in an academic environment, using questionnaires, distributed via internet. This article is to continue the set of articles dedicated to analysis of e-gamers profile and environment that he belongs to. Current research is focused on behavioural patterns of e-gamers and possibility to use computer games to support didactic process at universities. After gathering results of questionnaires the authors leaded the discussion about those results and accompanied conclusions.

Keywords: computer games; e-gamers; e-gamers behaviour; didactic process (search for similar items in EconPapers)
Date: 2017
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Persistent link: https://EconPapers.repec.org/RePEc:tkp:mklp17:293-301

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