EconPapers    
Economics at your fingertips  
 

Business Model Innovation through Boundary Management: Case Study of PlayStation by Sony

Mitsuru Kodama
Additional contact information
Mitsuru Kodama: Nihon University, Japan

Chapter 5 in Project-Based Organization in the Knowledge-Based Society, 2007, pp 115-150 from World Scientific Publishing Co. Pte. Ltd.

Abstract: AbstractThe following sections are included:Innovation by Means of Corporate VenturesA Case Study of SonyThe beginning of a new enterpriseStrategy for a new business model Integration of different areas of knowledge by project network formationRelativity of ToB networks and formal organizationsPlayStation technological innovationDevelopment of dual wavelength laser compatible optical pickup: realization of architectural innovationTowards architectural innovation and radical innovation of LSI

Keywords: Project Management; Knowledge Management; Technology Management; Strategy; Leadership; Innovation; Organizational Behavior; IT (search for similar items in EconPapers)
Date: 2007
References: Add references at CitEc
Citations:

Downloads: (external link)
https://www.worldscientific.com/doi/pdf/10.1142/9781860948640_0005 (application/pdf)
https://www.worldscientific.com/doi/abs/10.1142/9781860948640_0005 (text/html)
Ebook Access is available upon purchase.

Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.

Export reference: BibTeX RIS (EndNote, ProCite, RefMan) HTML/Text

Persistent link: https://EconPapers.repec.org/RePEc:wsi:wschap:9781860948640_0005

Ordering information: This item can be ordered from

Access Statistics for this chapter

More chapters in World Scientific Book Chapters from World Scientific Publishing Co. Pte. Ltd.
Bibliographic data for series maintained by Tai Tone Lim ().

 
Page updated 2025-04-13
Handle: RePEc:wsi:wschap:9781860948640_0005