Business Model Innovation through Boundary Management: Case Study of PlayStation by Sony
Mitsuru Kodama
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Mitsuru Kodama: Nihon University, Japan
Chapter 5 in Project-Based Organization in the Knowledge-Based Society, 2007, pp 115-150 from World Scientific Publishing Co. Pte. Ltd.
Abstract:
AbstractThe following sections are included:Innovation by Means of Corporate VenturesA Case Study of SonyThe beginning of a new enterpriseStrategy for a new business model Integration of different areas of knowledge by project network formationRelativity of ToB networks and formal organizationsPlayStation technological innovationDevelopment of dual wavelength laser compatible optical pickup: realization of architectural innovationTowards architectural innovation and radical innovation of LSI
Keywords: Project Management; Knowledge Management; Technology Management; Strategy; Leadership; Innovation; Organizational Behavior; IT (search for similar items in EconPapers)
Date: 2007
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