How does Ownership Structure Affect the Timing of New Product Introductions? Evidence from the U.S. Video Game Market
Hiroshi Ohashi
No CARF-F-026, CARF F-Series from Center for Advanced Research in Finance, Faculty of Economics, The University of Tokyo
Abstract:
This paper investigates the release date scheduling of U.S. video games in the 1994 - 2001 period. Particular attention is paid to how the game ownership structure affects the release timing of video games. A typical feature of the video game diffusion pattern makes release timing crucial to the success of a new game. The evidence suggests that where multiple games are owned by the same publisher, they are released further apart in time than are multiple games owned by multiple different publishers. Furthermore, where a single publisher of multiple games is a platform provider, the games are launched further apart in time than if the publisher is a non-platform provider. The paper associates these findings with industry practice evolved in the modern video game market.
Pages: 22 pages
Date: 2005-03
References: Add references at CitEc
Citations: View citations in EconPapers (3)
There are no downloads for this item, see the EconPapers FAQ for hints about obtaining it.
Related works:
Working Paper: How does Ownership Structure Affect the Timing of New Product Introductions? Evidence from the U. S. Video Game Market (2005)
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:cfi:fseres:cf026
Access Statistics for this paper
More papers in CARF F-Series from Center for Advanced Research in Finance, Faculty of Economics, The University of Tokyo Contact information at EDIRC.
Bibliographic data for series maintained by ().