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Carrot and Stick Games

Jeffrey Kline

Working Papers from Australian National University - Department of Economics

Abstract: In a carrot game for a player, that player must help his opponent in order to get a desired response. In a stick game for a player, that player must hurt his opponent to get a desired response. We show that most all smooth monotonic two player games can be classified as: carrot for both, carrot for one and stick for the other, or stick for both.

Keywords: GAME THEORY; INCENTIVES; BEHAVIOUR (search for similar items in EconPapers)
JEL-codes: C72 L13 (search for similar items in EconPapers)
Pages: 33 pages
Date: 1998
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Persistent link: https://EconPapers.repec.org/RePEc:fth:aunaec:357

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