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Influence of context on player behavior: experimental assessment

Stefano Farolfi (), Mathieu Desole and Patrick Rio
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Mathieu Desole: LAMETA - Laboratoire Montpelliérain d'Économie Théorique et Appliquée - UM1 - Université Montpellier 1 - UPVM - Université Paul-Valéry - Montpellier 3 - INRA - Institut National de la Recherche Agronomique - Montpellier SupAgro - Centre international d'études supérieures en sciences agronomiques - UM - Université de Montpellier - CNRS - Centre National de la Recherche Scientifique - Montpellier SupAgro - Institut national d’études supérieures agronomiques de Montpellier, Montpellier SupAgro - Institut national d’études supérieures agronomiques de Montpellier
Patrick Rio: LAMETA - Laboratoire Montpelliérain d'Économie Théorique et Appliquée - UM1 - Université Montpellier 1 - UPVM - Université Paul-Valéry - Montpellier 3 - INRA - Institut National de la Recherche Agronomique - Montpellier SupAgro - Centre international d'études supérieures en sciences agronomiques - UM - Université de Montpellier - CNRS - Centre National de la Recherche Scientifique - Montpellier SupAgro - Institut national d’études supérieures agronomiques de Montpellier

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Abstract: Background. This article explores the causal effect of context on players' behavior by using a game based on Cooperative Game Theory (CGT) modified into a coordination experiment. Aims. This article has two aims: first, to suggest an analytical framework focusing on four attributes (Repetition, Illustration, Communication, and Experience) representative of the game's context; and, second, to use an experimental protocol based on this framework to test hypotheses on how context influences players' choices. Results. A focal point, different from the expected outcome, emerged in the baseline treatment. In non-repeated treatments, the combination of Illustration and Communication modified the players' choices observed in the absence of these attributes. However, when tested separately, only Communication proved able to guide players' choices toward theoretical predictions. When Repetition was introduced, the learning effect was clear in all treatments and both Communication and Illustration produced a dispersion of results. Moreover, Illustration proved to be complementary to Communication in facilitating players' choices in line with theoretical predictions. Conclusion. These results are preliminary outcomes of a pilot experimental assessment, but have a potential interest in terms of the priorities to be followed when choosing the contextual components constituting an experimental protocol or a game platform.

Keywords: communication; context of a game; contextual influence; cooperative game theory; coordination; effect of context; experience; experiment; focal point; illustration; noise; player choice; players’ behavior; predictions; repetition; water; choice behavior; effect; théorie des jeux cooperatifs; comportement de choix; influence (search for similar items in EconPapers)
Date: 2014
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Citations: View citations in EconPapers (1)

Published in Simulation and Gaming, 2014, 45 (4-5), pp.627-665. ⟨10.1177/1046878114563647⟩

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Persistent link: https://EconPapers.repec.org/RePEc:hal:journl:hal-01506374

DOI: 10.1177/1046878114563647

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