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What Makes Online Promotional Games Go Viral? Comparing the Impact of Player Skills Versus Incentive Rewards on Game Recommendation

Damien Renard () and Denis Darpy
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Damien Renard: UCL - Université Catholique de Louvain = Catholic University of Louvain
Denis Darpy: DRM - Dauphine Recherches en Management - Université Paris Dauphine-PSL - PSL - Université Paris Sciences et Lettres - CNRS - Centre National de la Recherche Scientifique

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Abstract: To encourage viral spread, companies attempt to create captivating and compelling online games. The present research examines the effects of requiring players to use skills when playing a game and rewarding players who recommend the game to others. Accordingly, the authors use two methods: an experiment and a field study. In the initial study, they find that calling upon players' skills during the game experience positively affects the intention to invite friends to join the game. When marketers add a system of incentives, players are no longer motivated to invite friends to join the game. From an existing viral promotional game database, the authors replicate the study and confirm the results.

Keywords: Marketing; viral; promotional game (search for similar items in EconPapers)
Date: 2017
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Published in Journal of Advertising Research, 2017, 57 (2), pp.173-181. ⟨10.2501/JAR-2017-024⟩

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Persistent link: https://EconPapers.repec.org/RePEc:hal:journl:hal-01567005

DOI: 10.2501/JAR-2017-024

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