EconPapers    
Economics at your fingertips  
 

User Communities and Social Software in the Video Game Industry

Thierry Burger-Helmchen and Patrick Cohendet ()
Additional contact information
Patrick Cohendet: BETA - Bureau d'Économie Théorique et Appliquée - INRA - Institut National de la Recherche Agronomique - UNISTRA - Université de Strasbourg - UL - Université de Lorraine - CNRS - Centre National de la Recherche Scientifique

Post-Print from HAL

Abstract: Firms manufacturing video games and player communities enjoying the games are closely related, not only in a producer-user way, but also in co-development, testing and diffusion activities. This paper explores these tight relationships. The interaction between firms and user communities in this industry has drastically increased in intensity and quality with the introduction and development of social software. However, Social software has simultaneously raised new managerial challenges. Based on a theoretical discussion and empirical material we propose a typology of users in the video game industry. These communities have different reactions to incentives coming from firms producing games and therefore have to be approached and harnessed with specific community management practices and social software devices.

Date: 2011-10
References: Add references at CitEc
Citations: View citations in EconPapers (13)

Published in Long Range Planning, 2011, 44 (5-6), pp.317-343. ⟨10.1016/j.lrp.2011.09.003⟩

There are no downloads for this item, see the EconPapers FAQ for hints about obtaining it.

Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.

Export reference: BibTeX RIS (EndNote, ProCite, RefMan) HTML/Text

Persistent link: https://EconPapers.repec.org/RePEc:hal:journl:hal-02302912

DOI: 10.1016/j.lrp.2011.09.003

Access Statistics for this paper

More papers in Post-Print from HAL
Bibliographic data for series maintained by CCSD ().

 
Page updated 2025-03-22
Handle: RePEc:hal:journl:hal-02302912