Experience and toxicity in video games
EXPÉRIENCE ET TOXICITÉ DANS LE JEU VIDÉO
Adam Attouk () and
Renaud Garcia-Bardidia ()
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Renaud Garcia-Bardidia: NIMEC - Normandie Innovation Marché Entreprise Consommation - UNICAEN - Université de Caen Normandie - NU - Normandie Université - ULH - Université Le Havre Normandie - NU - Normandie Université - UNIROUEN - Université de Rouen Normandie - NU - Normandie Université - IRIHS - Institut de Recherche Interdisciplinaire Homme et Société - UNIROUEN - Université de Rouen Normandie - NU - Normandie Université
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Abstract:
This article aims to gain a better understanding of toxic behaviour occurring in video games, to seize its impact on player experience during the game. Based on interviews and in-game observations, on League of Legends, we can construct an enriched taxonomy of toxic behaviours. Players are ambivalent towards said behaviours. As such, toxicity can undermine but also augment the gaming experience of players in the game.
Keywords: Jeu-vidéo expérience toxicité League of Legends Video games experience toxicity League of Legends; Jeu-vidéo; expérience; toxicité; League of Legends Video games; experience; toxicity; League of Legends (search for similar items in EconPapers)
Date: 2021
Note: View the original document on HAL open archive server: https://hal.science/hal-04357750v1
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Published in Management & Data Science, 2021, 5 (3), ⟨10.36863/mds.a.16187⟩
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Persistent link: https://EconPapers.repec.org/RePEc:hal:journl:hal-04357750
DOI: 10.36863/mds.a.16187
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