Le wargaming: pratique de jeux sérieux de guerre, simulation et opportunités des technologies numériques
Stéphane Goria ()
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Abstract:
The professional or semi-professional practice of wargames is called wargaming. It encompasses numerous forms of war simulation that share the commonality of being serious games based on data derived from the field and/or aimed at collecting new data. Their use can be educational, preparatory for planification, exploratory, or prospective. Wargame can be played in a physical or computerized format, or even in a hybrid form combining these alternatives. Drawing on a literature review on this subject, this article aims to shed light on the different categories of wargames practiced by the military, as well as the advantages, disadvantages, and risks of physical wargames compared to digital ones, including the potential contributions and problems of generative and non-generative artificial intelligence.
Keywords: game with a purpose; kriegsspiel; roleplaying; exergame; boardgame; board game; matrix game; war game; training game; data game; innovation; game design; army; security; defense industry; data collection; futur studies; war history; Simulation game; wargame; wargaming; serious game; serious gaming; serious play; jeu utilitaire; jeu sérieux; jeu à but; jeu de rôle; jeu de guerre; grandeur nature; ludopédagogie; jeu de plateau; entrainement; formation; kriegspiel; industrie de défense; histoire de guerre; histoire militaire; sécurité; simulation; collecte de données; prospective (search for similar items in EconPapers)
Date: 2025-03-23
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Published in Technologie et innovation, inPress, 10 (2), ⟨10.21494/ISTE.OP.2025.1264⟩
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Persistent link: https://EconPapers.repec.org/RePEc:hal:journl:hal-04376154
DOI: 10.21494/ISTE.OP.2025.1264
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