Le wargaming: pratique de jeux sérieux de guerre, simulation et opportunités des technologies numériques
Stéphane Goria ()
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Abstract:
The professional or semi-professional practice of wargames is called wargaming. It encompasses numerous forms of war simulation that share the commonality of being serious games based on data derived from the field and/or aimed at collecting new data. Their use can be educational, preparatory for planification, exploratory, or prospective. Wargame can be played in a physical or computerized format, or even in a hybrid form combining these alternatives. Drawing on a literature review on this subject, this article aims to shed light on the different categories of wargames practiced by the military, as well as the advantages, disadvantages, and risks of physical wargames compared to digital ones, including the potential contributions and problems of generative and non-generative artificial intelligence.
Keywords: kriegsspiel; serious play; serious gaming; serious game; wargaming; wargame; Simulation game; war history; futur studies; data collection; defense industry; army; game with a purpose; roleplaying; exergame; boardgame; board game; matrix game; training game; security; game design; war game; data game; innovation; kriegspiel; prospective; collecte de données; simulation; sécurité; histoire militaire; histoire de guerre; industrie de défense; formation; entrainement; jeu de plateau; ludopédagogie; grandeur nature; jeu de guerre; jeu de rôle; jeu à but; jeu sérieux; jeu utilitaire (search for similar items in EconPapers)
Date: 2025-03-23
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Published in Technologie et innovation, inPress, 10 (2), ⟨10.21494/ISTE.OP.2025.1264⟩
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Persistent link: https://EconPapers.repec.org/RePEc:hal:journl:hal-04376154
DOI: 10.21494/ISTE.OP.2025.1264
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