EconPapers    
Economics at your fingertips  
 

Gamification of IT for training in information systems management

La gamification de l'informatique au service de la formation en management des systèmes d'information

Yann Goetgheluck (yann.goetgheluck@etu.u-pec.fr), Sarah Mernit (17tsarah.mernit@etu.u-pec.fr17t) and Julie Pereira (17tjulie3.pereira@etu.u-pec.fr1)
Additional contact information
Yann Goetgheluck: IAE Paris Est Créteil - Institut d'Administration des Entreprises - Paris Est Créteil - UPEC UP12 - Université Paris-Est Créteil Val-de-Marne - Paris 12
Sarah Mernit: IAE Paris Est Créteil - Institut d'Administration des Entreprises - Paris Est Créteil - UPEC UP12 - Université Paris-Est Créteil Val-de-Marne - Paris 12
Julie Pereira: IAE Paris Est Créteil - Institut d'Administration des Entreprises - Paris Est Créteil - UPEC UP12 - Université Paris-Est Créteil Val-de-Marne - Paris 12

Post-Print from HAL

Abstract: This article examines the integration of IT competitions, in particular Capture The Flag, into an information systems management course to fill skills gaps, particularly in the field of cybersecurity. An educational CTF team has been set up at IAE Paris-Est with the aim of developing students' skills. Workshops, challenges, and events have been organised to familiarise them with the CTFs and offer them support adapted to their level. Preliminary results show the importance of soft skills in improving cybersecurity skills. The CTF pedagogical team is continuing to experiment with and evaluate these methods to improve the accessibility and effectiveness of cybersecurity training.

Keywords: Flag capture; Ethical hacking; Information systems management; Educational games; soft skills; Cybersecurity; Cybersécurité; Capture de drapeaux; Hacking éthique; Management des systèmes d'information; Ludopédagogie; Gamification; Compétences comportementales (search for similar items in EconPapers)
Date: 2024-05-16
Note: View the original document on HAL open archive server: https://hal.science/hal-04579392v1
References: Add references at CitEc
Citations:

Published in Game Evolution 2024, Antoine Cholet; Philippe Lépinard, May 2024, Paris, France

Downloads: (external link)
https://hal.science/hal-04579392v1/document (application/pdf)

Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.

Export reference: BibTeX RIS (EndNote, ProCite, RefMan) HTML/Text

Persistent link: https://EconPapers.repec.org/RePEc:hal:journl:hal-04579392

Access Statistics for this paper

More papers in Post-Print from HAL
Bibliographic data for series maintained by CCSD (hal@ccsd.cnrs.fr).

 
Page updated 2025-03-19
Handle: RePEc:hal:journl:hal-04579392