Serious games involve a reorganization of ecosystems
Le Serious game implique une réorganisation des écosystèmes
Julian Alvarez ()
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Julian Alvarez: ESPE LNF - École supérieure du professorat et de l'éducation - Lille Nord de France - Université Lille Nord de France (COMUE), GERIICO - Groupe d'Études et de Recherche Interdisciplinaire en Information et COmmunication - ULR 4073 - Université de Lille, CRIStAL - Centre de Recherche en Informatique, Signal et Automatique de Lille - UMR 9189 - Centrale Lille - Université de Lille - CNRS - Centre National de la Recherche Scientifique, Ludoscience - Ludoscience : Studying Video Games, Immersive factory [France]
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Abstract:
Introducing a Serious game into an ecosystem requires adjustments and support. There are 3 main types of support: for production, use and distribution. Each of these families involves sub-items, which are reviewed here.
Keywords: Organization; Ecosystem; Serious Game; Game; Organisation; Ecosystème; Jeu (search for similar items in EconPapers)
Date: 2013-06-04
Note: View the original document on HAL open archive server: https://hal.science/hal-04708472v1
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Published in 2013
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Persistent link: https://EconPapers.repec.org/RePEc:hal:journl:hal-04708472
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